Built from the standard. Not from legacy.
Every product shares a clean-room DICOM implementation derived directly from NEMA PS3.x and built from the ground up in pure Rust. It provides a complete data, network, codec, and clinical-object stack without requiring a C/C++ runtime for core operations.
Memory-safe concurrency
Memory safety without a garbage collector, with an async-first architecture built for concurrent workloads.
Predictable performance profile
No interpreter overhead, no JIT warmup, and no memory pressure from a managed heap.
Complete DICOM data engineExplicit and Implicit VR, transfer syntaxes, character sets, and the DICOM JSON Model.
Full network and DIMSE stackAssociation negotiation plus C-ECHO, C-FIND, C-STORE, C-MOVE, C-GET, and N-services.
Production imaging codecsJPEG, JPEG-LS, JPEG 2000, RLE, and uncompressed pixel data.
Advanced clinical objectsStructured Reports, Presentation States, and encapsulated documents.
Read about the foundation